

Insert chart like normal and format the 2 money supply data (or whatever you have – could be more series!) onto the second vertical axis:ģb. Get your data ready, so like this: (Choosing 1 date/x-axis so far is OK, we’re going to add the other one later).Ģ. MoneySupplyĪlso, more updated chart on the bottom. Here is the excel file (look on sheet 2, since I just did it with random data). This is the end product, all done with excel and no paint at all. Most of the guides online are for the old versions of Excel, which by comparison with the shiny ribbon on the new ones, isn’t quite the same. Let us know what you think by leaving a comment here.Making this post because the old joke one was getting way too many hits without actually giving any help.
#Add second axis matlab 2012 download
You can also watch a video, such as Modeling an Engine, or download an example from MATLAB Central like Mini Golf. Give SimMechanics Second Generation a try by opening some demonstration models, including sm_stewart_platform and sm_wing_landing gear.

In need to warn you that some features from First Generation are not yet available in Second Generation.īefore converting your models to Second Generation, I recommend going through the documentation to verify it meets your needs. I am not going into details here because I am planning a future post on this topic, but I think this is a significant advantage. This means that you can directly connect Simscape components to SimMechanics joints, without going through Simulink signals. SimMechanics Second Generation is built on the Simscape Engine.

Other joints have similar standardized axes, following the standards used in robotics. This local definition makes it easy to reuse mechanisms in other configurations. Standard Z axis: In SimMechanics Second Generation, the revolute joint has a standard convention for its degree of freedom that is always defined locally by the parts it connects.Let's look at the dialog of the Revolute Joint:

This makes reusing coordinate frames much easier – you just branch the line any time you want to connect something new to that frame. Notice that the lines in the diagram correspond to coordinate frames in your model. In SimMechanics Second Generation, each coordinate frame is defined locally, using a Rigid Transform block: Coordinate systems can be defined relative to different frames, including both local and the global World frame. In the First Generation, all rigid body coordinate systems are defined in the Body block, using a dialog. SimMechanics Second Generation is a complete redesign of SimMechanics. SimMechanics users, the first time you opened the Simulink Library Browser in R2012a, you probably noticed a big change: SimMechanics Second Generation
